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BIO

I started learning visual arts and hand crafts such as drawing, clay-sculpting, oil-painting and water colors, from my father - a well-qualified visual artist and University professor, when I was 4 years old.

I got immersed in CGI when we purchased our first computer, and as a teenager I started creating 3D animation with Poser (software developed by Smith Micro), and being overly fascinated by 3D computer games, I got obssessed with 3D Coputer Generated Imagery which continues until today.
SKILLS

3D modelling
Texturing
3D Animation
Motion Graphics
Game Development
VFX
Jewelry Design

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Who am I

I best identify as a 3D generalist due to my expertise in various fields of CGI including, modelling, texturing, rigging, animating, motion graphics, game development, VFX and Jewelry design. 

I use a wide variety of software including Unreal Engine, Cinema 4D, Blender, Houdini, Autodesk Maya, Zbrush, Substance Painter, Clo3D, Davinci Resolve, Rhino and also Adobe Photoshop, after effects, and Illustrator. 
Professional Work

I have worked in a diverse range of industries including 3D animation, Motion Graphics, Game-development, Web-development, 3D printing, 3D scanning, and Jewelry Design.
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