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Snake - Big Boss | Character Modelling

Project type

Freelance Project

Date

2020

Location

Istanbul

Location

USA

Role

Character Modelling,
Texturing,
Rigging,
Character Setup in Unreal Engine,

#Bigboss or #Snake Character which I did around 3 years ago, the project finished while I was in a hotel here in #Istanbul, which is why I never had the chance to post it on social media.

#CharacterModeling was done in #Zbrush initially, the #clothing was also done inside #Zbrush in accompanied by #Blender (especially for UV Mapping part).

#Texturing was also done inside #SubstancePainter utilizing the #UDIMS technology which was very new to #SubstancePainter at that time.

And since the client needed the #3DCharacter inside #UnrealEngine, I had to setup the #ShadeNetwork with #VirtualTextures inside #UnrealEngine.

And for the hair #BlenderParticleHair was exported to #UnrealEngine as #Groom which was also very new at the time.

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