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Snake - Big Boss | Character Modelling
Project type
Freelance Project
Date
2020
Location
Istanbul
Location
USA
Role
Character Modelling,
Texturing,
Rigging,
Character Setup in Unreal Engine,
#Bigboss or #Snake Character which I did around 3 years ago, the project finished while I was in a hotel here in #Istanbul, which is why I never had the chance to post it on social media.
#CharacterModeling was done in #Zbrush initially, the #clothing was also done inside #Zbrush in accompanied by #Blender (especially for UV Mapping part).
#Texturing was also done inside #SubstancePainter utilizing the #UDIMS technology which was very new to #SubstancePainter at that time.
And since the client needed the #3DCharacter inside #UnrealEngine, I had to setup the #ShadeNetwork with #VirtualTextures inside #UnrealEngine.
And for the hair #BlenderParticleHair was exported to #UnrealEngine as #Groom which was also very new at the time.











