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Warrior Robot

Project type

Personal Online Shop

Date

2020

Location

Rasht - Iran

A 3D robot model that I made years ago, when I was aiming to develop a personal indie game, in Unreal Engine.

This was initially made in Maya (when Maya was the primary software that I was used), but later on I moved everything to Blender to take advantage of blender's modelling tools.

Substance Painter was used for the texturing process, and the rigging and animating was also done in Blender.

Rendering was both done with Maya Arnold, and also Blender Cycles.

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